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- =================================
- This is a beta release
-
- Please use it at your own risk
- =================================
-
- Welcome to DEUH 1.0ß (also known as DEU 5.1 hack version 1.0). This new
- 'Hack' of DEU has many improvements over it's original. See the file WHYAHACK
- for a story on why I hacked this.
-
- I would like to give credit to the following people for their work on DEU 5.1,
- and BSP.
-
- Raphael Quinet & Brendon J. Wyber for DEU 5.1
- Colin Reed for BSP.
-
- If you haven't guessed, this hack contains code from both of the above. In
- fact one of the major features is that DEUH contains the node builder in BSP.
- Translation: Perfect PWADS.
-
- Before I go in to quickly explaining the new features in a bit a detail (like
- how to use them), let me say this. DEUH can ONLY (I repeat ONLY) use the BGI
- driver SVGA256.BGI! Also, I know of a bug in the video init. code. Please
- only use the following values for VIDEO in DEUH.INI....
-
- 02 - 640x480x256c
- 03 - 800x600x256c
- 04 - 1024x768x256c
-
- Also, this is a beta. It's constantly changing, and being redesigned. I know
- of several bugs. I will include a full list at the end of this file. I will
- also release the source with the final release, but if you want it sooner,
- just email me.
-
- Ok, on to the show.
-
- NEW FEATURE #1: Improved interface....
-
- I have greatly improved the interface used by DEU. A quick list of
- improvements are...
-
- ■ Mouse in SVGA modes
- ■ Easier to read displays
- ■ Better ZOOM and Grid handling
- ■ Better mouse support in general.
-
- Mouse is SVGA! That's right. I have added a full featured software mouse
- cursor. Now you can see what your doing without that ANNOYING fake cursor.
- In fact, don't use the FAKE CURSOR...It's not supported, and I have not removed
- it yet. Also, the ruler is no longer supported. The LINEDEF display's now
- show length of the linedef.
-
- I have updated all of the displays, and improved either they look (in my
- opinion) or the amount of information they give. For example, the LINEDEF
- display tells you the length. The Sectors display show what linedefs effect
- the sector (and what effect they have on it). The things can now show the
- actual sprite for the object as well as a easy to read compass rose for
- direction (this is changing in the next release...)
-
- I have improved the ZOOM and Grid handling abilities in DEU. The grid can
- now be hidden while objects still snap to it. You can quickly switch between
- ZOOM factors, and even the grid color can be customized. A BIG change, is the
- grid is hidden while the map scrolls. This GREATLY increases scroll speeds.
-
- Let's talk about the new mouse/keyboard support. Here is the new mouse button
- layout...
-
- Left Mouse Button - Like DEU... Mark and UnMark an object
- Shift+Left Mouse Button - Like DEU... Drag a selection box
- Alt+Left Mouse Button - Deletes currently selected object.
-
- Right Mouse Button - Like DEU drags an object.
- Shift+Right Mouse Button - Edits the selected object (will be changed to
- CTRL in next version).
-
- Notice when you press and hold the ALT key, the cursor changes color to RED.
- This is to show the change.
-
- When you are editting Vertexes, you can press BACKSPACE to switch from
- Mark/Unmark mode to AutoLink mode. In AutoLink, when ever you select 2
- vertexes, DEUH will automaticly create a linedef between them.
-
- When you are editting Things, you can press BACKSPACE to switch to Stamp mode.
- When in stamp mode, pressing the mouse button will create a new instance of
- the last things you had selected. Press BACKSPACE to switch back (same for
- Autolink mode).
-
- Notice the little info box at the bottom right hand corner of the screen. It
- tells you your current location in the map, as well as button modes, etc.
-
- When editting LINEDEF's, you have 2 new keys. You can press "F" to flip the
- linedef (same as Flip LineDef in F8). If you hold SHIFT while pressing "F",
- will swap the sidedefs, but keep the vertexes where they belong. You can
- also press "." to split the linedef and add a vertex.
-
- Anytime you create a LINEDEF, DEUH will test to see if it splits a sector. If
- it does, DEUH handles this automaticly. But there is a bug. DEU's (and
- DEUH's) SplitSector routine fail is there are any sectors inside that are
- split. I'm working on this...
-
- Some other neat keyboard commands are...
-
- ALT-1 through ALT-0 and SHIFT-ALT-1 through SHIFT-ALT-0 will quickly
- change the ZOOM factor to 1:1 through 1:10 and 1:11 through 1:20. It also
- centeres around where the mouse is pointer to.
-
- ALT-G hides the grid, but keeps all objects snaping to it.
- ALT-[-] (read: Alt minus) and ALT-[+] will scroll through the grid color.
- I will added a command to the INI to allow you to set it from the start.
-
- Oh.. you can also now view all the sprites from inside the editor. When in
- Things mode, press ALT-I (misc menu) and select view sprites.
-
- More changes are coming to the interface (an no, the Make Stairs from Sector
- option is now finished; It's partly there, but not done yet.) so if you
- have a suggestion, please email me.
-
- NEW FEATURE #2: BSP 1.1x built in.
-
- That right, I threw the node builder in DEU 5.1 out (it did not work) and have
- merged BSP 1.1x in. Let me tell you, it was not easy, and still has a few
- bug. They are...
-
- ■ You can't press ESC to abort like you are told.
- ■ If you opt to to rebuild, then DEUH does not save the data correctly.
- THIS ONLY OCCURES if you get the "You must rebuild" message. You can
- still change textures, etc and not have to rebuild.
- ■ After building a PWAD, you have to exit. It's not freeing out all of
- the memory it is using.
- ■ It's limited to building PWADS no larger than 160k. I could build my
- larget PWAD, but still can't build Episode 2 Mission 7. Working on
- it through.
- ■ The fill bar at the bottom of the window does not represent amount of
- time left (or % done). It can flip over any number of time. All it
- says is "Look at me.. I'm working".
-
- But, the good news is, DEUH creates perfect PWADS. Although it's not as fast
- as BSP (BSP is uses a DOS-Extender and works much faster) it does work.
-
- NEW FEATURE #3: Revision Tracking...
-
- DEUH will now keep multiple backup copies of your pwad. Anyone know has ever
- tried to create a pwad should love this feature. Currently, you have to
- restore them by hand but in the next build, DEUH will have the REVERT command
- added.
-
- These files use the name .. filename.Rxx, where filename is the name of your
- pwad, and xx is the revision number. You must turn on 2 settings in DEUH.INI:
-
- "revisions=TRUE" turns revision tracking on (DO NOT TURN IT OFF IN THIS BETA..
- BIG TIME BUG that trashes the WAD)
-
- "maxrevisions=xx" tells DEUH the max. # of Rxx file it can create before it
- should loop around.
-
- The revision tracker uses the .Rxx file's time&date stamp to keep track of
- which is the newest.
-
- NEW FEATURE #4: Better memory SWAP support.
-
- DEUH will swap more things out to disk, thus allowing you to work on larger
- maps. EMS support is being designed.
-
-
- COMING SOON:
- ------------
-
- Here is what I will be working on over the next week or two (besides trying
- to correct any bugs).
-
- ■ Finished the Create Stairs from Sectors, and added the Create Hidden
- stairs from Sectors.
-
- ■ Allow DEUH to save sectors out to a file, thus creating pre-defined
- rooms, etc.
-
- ■ Allow DEUH to build E2M7, and imporve the swap routines (even add EMS).
-
- ■ Several little interface changes.
-
- ■ Finished Revision Tracking support
-
- ■ Add the ALT-T hotkey that will shell DOOM so you can test the wad.
-
- ■ Who kowns... any suggestions.
-
- HOW TO MAKE A COMMENT, REPORT A BUG, ETC.
- -----------------------------------------
- DO NOT CALL ME, or SIMPLY SILLY SOFTWARE. I will not support DEUH over the
- phone (I have enough trouble supporting DM). If you have a comment, bug, or
- suggestion, then please E-MAIL me at
-
- joewilcox@aol.com
-
- HOW TO GET THE SOURCE CODE
- --------------------------
- It's free, just email and ask. I will release the code with the actual
- release of DEUH. Until then, you need to ask for it.
-
-
- =============================================================================
- T H I S I S A B E T A - R E M E M B E R T H A T
- =============================================================================
- btw: These are not the final docs...